NVIDIA's Lab Report:
"This year's 3DMark has a new nature scene. It is intended to represent the new DirectX 9.0 (DX9) applications targeted for release this year. The key issue with this game scene is that it is barely DX9. Seven of the nine pixel shaders in this test are still ps1.4 from DX8. The same issues about ps1.4 shaders described above apply here. Only two of the pixel shaders are the new ps2.0. Consumers believing that this test gives a strong look at the future of games will find it merely provides a brief glimpse, if at all."
ATI's reponse to the statement above:
"In the final test only two of the nine shaders are full v2.0 shaders. Games developers won't use v2.0 shaders on everything just because they can. They'll use whatever shader gets the job done to the required quality the fastest. So v2.0 does a beautiful job of the water but would be massive overkill for most of the other features in the scene."
So would this mean the faith of two companies really depends on the game makers on how they would make their games?
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