Albatron Medusa Series
GeForce 4 Ti4280PV
Reviewed by
Shadrach 12.17.2002
Ti4280PV Specifications
-Power by nVIDIA GeForce4 Ti4200-8X GPU
-AGP 8X/4X/2X with AGP Texturing and Fast Writes
-128MB DDR Memory
-Supports VIVO (Video In & Video Out)
-Supports Twin-View & TV-OUT
-D-Sub & DVI Ports
-3 Years Warranty
Chipset Features
-AGP 8X
Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8X
enables more complex models and detailed textures, creating richer and more
lifelike environments. Uninterrupted data flow allows for smoother video
streaming and faster, more seamless game play.
-nfiniteFX II Engine
The NVIDIA nfiniteFX II Engine incorporates dual programmable Vertex Shaders,
faster Pixel Shaders and 3D textures. The nfiniteFX II Engine gives developers
the freedom to program a virtually infinite number of custom special effects
to create true-to-life characters and environments.
-Accuview Antialiasing (AA)
The Accuview Antialiasing subsystem with advanced multisampling hardware
delivers full-scene antialiased quality at performance levels never before
seen.
-Lightspeed Memory Architecture II
LMA II boosts effective memory bandwidth by up to 300%. Radical new
technologies including Z-occlusion culling, fast Z-clear, and auto pre-charge
effectively multiply the memory bandwidth to ensure fluid frame rates for the
latest 3D and 2D games and applications.
-nView Display Technology
The nView hardware and software technology combination delivers maximum
flexibility for multi-display options, and provides unprecedented end-user
control of the desktop experience. nView allows end-users to select any
combination of multiple displays, including digital flat panels, analog CRTs,
and TVs, and to modify the display properties using an intuitive software
interface.
Other Features
Some additional features included in the Ti4280PV
-Dual programmable Vertex Shaders
-Advanced programmable Pixel Shaders
-Shadow Buffers
-8 GB/Sec memory bandwidth
-Hardware accelerated real-time shadows
-4 dual-rendering pipelines
-8 texels per clock cycle
-32-bit color with 32-bit Z/stencil buffer
-Dual cube environment mapping
-Integrated hardware transform engine and lighting engine.
-High-Definition Video Processor (HDVP)
-High-quality HDTV/DVD playback
-Z-correct true, reflective bump mapping
-Microsoft® DirectX® 8.X and OpenGL® 1.3
-Optimizations and Support
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