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Old 04-08-2005, 09:16 PM
midimoose
 
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Well its not that complex the shader on it, it just messes around with the incandesance (the glow around it) and makes it look like tiny velvetish fibres, But it looks ok with one light source but multiple ones tend to make it not look as good
Poly count is about about 20000 but thats in quads not polys 40000 in triangles (maya likes quads but for games stuffs in tri's), But i modelled it low poly then at render time im gonna subdived it so it looks smooth.
Im not gonna try and land a job at a big place like pixar because the smaller places have more varied work where at the big places you just become really good at one task which will get abit dull.
But thats if i even get in the industry its really hard to.
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