Trillian Pro 2 'Public' Beta Review
Reviewed by James on 09.15.2003
Retail Value: $25.00
Program History
If you are asking, "what is this Trillian you speak of?" this page is for you.
If you are not familiar with the features of Trillian, this page may still be
for you as much of the perspective of the rest of the article comes from the
program history outline here. At its core, Trillian is a multi-medium instant
messaging client, with compatability with the five major chat networks: AIM,
ICQ, IRC, MSN, and Yahoo. The purpose of the program has been to offer an ad-free,
singular program to integrate and streamline all your IM communication needs.
It has had some consistent problems connecting to the various networks, notoriously
AIM, until recently, when CS finally managed to completely reverse engineer
the connection protocols so that the network providers could no longer block
users as they could no longer distinguish Trillian users from AIM users. MSN,
on the other hand, has been very helpful and forthcoming with allowing Trillian
to connect to its network. Presumably, this unexpected cooperation from Microsoft
is because MSN is quite intent on capturing all of AIM/AOL's market share and
figures anything that gets users off of AIM-the-program, the better.
Until version 1.0 Pro, Trillian came as is. Sure, anyone could make a skin to
change the look, and there were minimal options to change the way the user interacted
with the client. For the most part, however, Trillian was a static program,
attempting to catch up to the 'new' functions added yearly by all the different
messaging protocols. About the only functional operation it held above the 'other'
clients was SecureIM, the ability to have an encrypted peer-to-peer chat, though
it was not available on all mediums. All this changed when version 1.0 came
out, adding the ability for third-parties to create plug-ins via a publicly
available SDK. CS had hoped that bringing in 3rd parties developers would allow
Trillian to advance beyond the small CS developer team. However, for the most
part, the plugin system was a failure, resulting in, up to now, only 27 plug-ins.
(in comparison, GAIM
has well over 100 plugins). This is not to say that the plug-in system was a
bad idea; however, the SDK provided did not give enough access to the internals
of Trillian, thereby preventing developers sufficient options for creating truly
useful plug-ins. Nevertheless, as GAIM has shown, among other programs, the plug-in
system has great potential.
The default plugins originally available allow the Trillian to check the weather,
stocks, news (via an RSS feed), pop3 checking (no reading, just checks for existence
of a new message), a minibrowser (which is just a Trillian-fied gui front end
to the IE rendering engine), clipboard history, and a URL grabber. Not much
to really talk about. Features apart from the plugin system included MetaContacts,
which allowed grouping of various buddies from different mediums under a single
name, but still allowing access to the individual buddies. Another feature which
made life easier was the "default send from" feature for people with
mulitple screennames on a single protocol. Mass messaging was made possible
by groups on the buddy list or selectively clicking individual buddies, and
a completely revamped Connection Manager replaced the previously inadequate
realization of this essential portion of Trillian, which, in the end, is a program
dedicated to connecting. So, why did CS make a major version jump from 1.0 to
2.0, with no stops along the way beside some essential patches to deal with
system stability and connection issues?
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