Effective communication is the key to winning matches, but the scale of the game (with support for up to 64 players in the final release) makes this a daunting task. There's a certain amount of fumbling around, particularly when the situation becomes dire and the frontline is closing in. The depth of the class/role system will likely favor teams who can invest many hours in practice sessions. Additionally, it takes time to become accustomed to the various vehicles and unmanned craft. Ultimately, the intricacies of classes and roles encourages specializing, but the game begs for well-rounded players who have no problem switch classes and roles on the fly. This is a strange conundrum, and one that will frustrate those who enjoy having a set identity in multiplayer games.