Well, I updated my detonator drivers from 29.42 to 30.82 today. I made sure to do some benchmarking before and after, in Quake 3, with the
Q3 Crusher Demo with most of the settings on high. If you want, you can use my
config file, but I'd suggest backing up yours first. The demo has fairly high demands, but moreso on the CPU than video card, IMO. Make sure you download the demo to your quake directore\baseq3\demos\.
If you don't know how to run a timedemo in Quake 3, first make sure you have the latest version (1.31). After opening Quake 3, open the console (~), and type "/timedemo 1" (without quotes). Then click on "demos" and run the Q3 Crusher Demo. After the demo has run, open the console again, and the last line should have XX.X fps listed.
My system spces are available below, for reference, but with the Detonator 29.42 drivers, three runs of the timedemo, from a clean boot (nothing in startup), my fps results were as follows:
Trial 1: 71.6
Trial 2: 71.7
Trial 3: 70.9
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Average: 71.4
With the Nvidia 30.82 detonator drivers, my results were as follows:
Trial 1: 71.4
Trial 2: 71.3
Trial 3: 69.8
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Average: 70.83
As you can see, I had an average loss of 0.56 fps after the upgrade. I'm not sure what was really supposed to change with the new drivers, but from my experience, it wasn't increased performance.
Just thought I'd let everyone know my experience. If you wanted to know, I will be staying with the 30.82 Detonator Drivers despite the minor loss.
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System specs:
Motherboard: Gigabyte GA-7VRXP
Processor: AMD XP 1900+
RAM: Generic PC2700 DDR 512 MB (1 DIMM)
Video: Chaintec GeForce 2 Ti 32 MB AGP
Sound: Creative Labs SoundBlaster Live! 5.1
IDE Controller: Promise MBFastTrak133 Lite RAID
Hard Drive: Dual Maxtor 40 GB ATA133 7,200 RPM drives in RAID 0 array
Basic gaming specs:
Resolution: 1024x768
Color depth: 32 bit
Texture quality: Maximum
Texture depth: 32 bit
Texture compression: Off
Texture filtering: Trilinear