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ATI Radeon 3450 HD
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Half Life 2 Episode 2
About Half Life 2 Episode Two:
Half Life 2 Episode 2 is the sequel to valves original Half Life 2. With the ending of episode one of Gordon Freedman leaving City 17, we find the ourselves in the country side with a vast surrounding environment. Once escaped from City 17, Gordon finds himself carrying important information that contains the location of the combine home world and information on how to stop the combine from opening the super portal and receiving a greater combine invasion.
Playing in such a lush environment we find the need for a higher performing hardware.
Benchmarking Half Life 2 Episode Two:
For benchmarking Half Life 2 Episode Two we will be using a combination of FRAPS and the built in timedemo. Similar to Doom 3, to run the timedemo you must first open the console and tell the game to run the time demo. Unfortunately Half Life 2 Episode Two doesn't include a built in timedemo as Doom 3 did, so we decided make a recording where we felt the game stressed the graphics card the most. To open the console you simply press "~" and type "timedemo <Demo_Name>" to run the timedemo.
Benchmark Results:
Half Life 2: Episode Two |
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High Settings, with Anti-Aliasing Off : 1280x1024 |
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Min FPS |
Max FPS |
Avg. FPS |
Model Detail: High |
6 |
26 |
13.968 |
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Built-in Benchmark: Time Demo Results 6146 Frames rendered in 437.067 Seconds 14.06 FPS |
Half Life 2: Episode Two |
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High Settings, with Anti-Aliasing Off : 1024x768 |
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Min FPS |
Max FPS |
Avg. FPS |
Model Detail: High |
10 |
38 |
20.763 |
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Built-in Benchmark: Time Demo Results 6146 Frames rendered in 294.157 Seconds 20.89 FPS |
For Half Life 2 Episode 2, we decided to up the resolution to 1280 x 1024 and try it on high settings. With these settings, we were able to average 14 frames per second, this is not what i would consider playable, it ends up becoming an annoyance when you hit water or certain parts of the game where the graphics lag down to 6 frames per second. Noticing that these were unplayable results we took it down to a resolution of 1024 x 768, in which we were able to obtain an average of 21 frames per seconds. This is more playable than the 14 frames per seconds but still isn't what i would consider an enjoyable experience.