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ATI Radeon 3450


Author:  Michael Lynch
Date:  2008.03.31
Topic:  Video
Provider:  ATI
Manufacturer:  ATI






ATI Radeon 3450 HD

 

Crysis

About Crysis:

Crysis, a science fiction first person shooter set in the year 2020. You play as Lieutenant Jack Dunn, codename "Nomad", a United States Army Delta Force operative. The game starts out with a group of archaeologists doing research on an island in the South China Sea. As they were doing their research, minding their own business, they suddenly became overrun and taken captive by the North Korean Army. This is when the US Delta Forces were deployed to rescue the scientists. As the game goes on, you soon find out that the North Koreans are not the only threat on this island. Crysis, released towards the end of 2007, uses DirectX 10 and is currently the most demanding game out there.

Benchmarking Crysis:

For testing Crysis, we are going to be using a third party program very similar to FRAPS. This program is called "Benchmarking Tool for Crysis". With this we can tell it to render the timedemo multiple times and then generate a word file once completed with the results from every test. You can easily change game settings and how the benchmark will be performed.

For testing purposes we are going to be using the latest version of the game, version 1.1, which claims it enhances the performance of both single and multiple GPU processors.

Benchmarking Results:

Crysis

Medium Settings, with Anti-Aliasing Off : 800x600

Run

Min FPS

Max FPS

Avg. FPS

Overall Quality: Medium
Texture Quality: Medium
Objects Quality: Medium
Shadow Quality: Medium
Physics Quality: Medium
Shaders Quality: Medium
Volumetric Effects: Medium
Game Effects: Medium
Postprocessing: Medium
Particles Quality: Medium
Water Quality: Medium
Sound Quality: Medium

1

2

3

4

1.88

1.88

1.88

1.88

18.36

18.90

18.90

19.50

11.69

11.97

12.16

12.65


Crysis

Low Settings, with Anti-Aliasing Off : 800x600

Run

Min FPS

Max FPS

Avg. FPS

Overall Quality: Low
Texture Quality: Low
Objects Quality: Low
Shadow Quality: Low
Physics Quality: Low
Shaders Quality: Low
Volumetric Effects: Low
Game Effects: Low
Postprocessing: Low
Particles Quality: Low
Water Quality: Low
Sound Quality: Low

1

2

3

4

15.66

15.15

14.89

14.89

36.8

37.69

37.70

37.70

24.00

25.34

25.39

25.35

As you can see, setting the game to medium settings it receives an average of 12 frames per second, this unfortunately is not what i would consider playable. On the other hand, if you set your settings to the lowest possible settings and the lowest resolution, then you receive about 25 frames per second, this i would consider a playable frame rate. The only downfall to playing on low is that you are playing with a poorer graphic quality and it is still a little choppy.

One of the major differences between these two settings can be seen near the end of the time demo. In the final sequence of the time demo, Lieutenant Jack Dunn fires a set of three rocket propelled grenades toward a building. On medium quality you see the building get blown to smithereens whereas on low quality the building is unaffected. This saying that the higher the settings are the more destructible and more versatile your game play and environment is. Also, it makes the game so much more exciting. Here are some screen shots taken to make a direct comparison between the two test runs.

Low
Medium

Looking at the last set of pictures you can see exactly what i was talking about with the building and the effects of higher settings.

 



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