|
Intel Q9650 3.00GHz Quad Core Processor
Game Testing:
During the game testing, we switched our 2GB Kingston HyperX DDR3-1600 kit with our 4GB Corsair XMS3 DDR3-1600 kit. The games seemed to run better, and we wanted everything to be as smooth as possible. The three games chosen for the game testing were Call of Duty 4, Crysis, and Half Life 2: Episode 2. These games were selected because of their wide use by the gaming community, as well as how demanding the games are. All benchmarks were performed with a 1680 x 1050 resolution.
Call of Duty 4: Modern Warfare:
Synopsis (from official website):
"Call of Duty 4: Modern Warfare arms gamers with an arsenal of advanced and powerful modern day firepower and transports them to the most treacherous hotspots around the globe to take on a rogue enemy group threatening the world. As both a U.S. Marine and British S.A.S soldier fighting through an unfolding story full of twists and turns, players use sophisticated technology, superior firepower and coordinated land and air strikes on a battlefield where speed, accuracy and communication are essential to victory. The epic title also delivers an added depth of multiplayer action providing online fans an all-new community of persistence, addictive and customizable play."
Graphics and Texture settings:
CoD4 Graphics |
CoD4 Texture Settings |
As you can see, we tested CoD4 with 4x Anti-Aliasing, Ragdoll, and Smoke Edges enabled. In the texture settings, we tested the Q9650 with full Anisotrophic Filtering, and normal settings for the rest. A time demo was created by Nitro, and we started testing!
Call of Duty 4: Modern Warfare |
|||
Intel Q6700 @ 1066MHz |
|||
Min |
Max |
Avg |
Anti-Aliasing: 4x Shadows: Yes Soften Smoke Edges: Yes Ragdoll: Yes Bullet Impacts: Yes full Anisotrophic Filtering Texture Resolution: Normal Normal Map Resolution: Normal Specular Map Resolution: Normal |
42 |
242 |
93.671 |
|
Time Demo Results: 36524 frames rendered in 389.919 seconds |
|||
Call of Duty 4: Modern Warfare |
|||
Intel Q6700 @ 1333MHz |
|||
Min |
Max |
Avg |
Anti-Aliasing: 4x
Shadows: Yes Soften Smoke Edges: Yes Ragdoll: Yes Bullet Impacts: Yes full Anisotrophic Filtering Texture Resolution: Normal Normal Map Resolution: Normal Specular Map Resolution: Normal |
43 |
238 |
100.96 |
|
Time Demo Results:
39854 frames rendered in 394.750 seconds |
|||
Call of Duty 4: Modern Warfare |
|||
Intel Q9650 @ 1333MHz |
|||
Min |
Max |
Avg |
Anti-Aliasing: 4x
Shadows: Yes Soften Smoke Edges: Yes Ragdoll: Yes Bullet Impacts: Yes full Anisotrophic Filtering Texture Resolution: Normal Normal Map Resolution: Normal Specular Map Resolution: Normal |
5 |
150 |
90.147 |
|
Time Demo Results:
4333 frames rendered in 48.066 seconds |
|||
For some reason, the third test ran a good bit shorter than the first two. I have no idea why, and I ran the 3rd test multiple times. All of the settings were kept the same, but the Q9650 didn't seem to come out on top for some reason. Hopefully the other gaming benchmarks will show true results. In any case, 90+ fps is fantastic for the highest settings with this game. The human eye doesn't notice a difference with any more than 40 anyway.
REALTIME PRICING





.png)
