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Sparkle GeForce GTX 465 Video Card

Benchmark Testing and Analysis, Continued

Games

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Crysis Warhead:

“Yeah, but how does it run Crysis?” has been the semi-sarcastic reply to any video card manufacturer’s claims of high performance for years now. While Crysis Warhead has been tuned to scale somewhat better than its older sibling, it can still exact a heavy toll with the detail settings cranked up. Playing on Enthusiast detail settings with anti-aliasing disabled yielded an average framerate of 30FPS, while moving up to 4xAA caused that figure to drop to ~25FPS. DX9 and DX10 modes showed almost no difference in performance, with the framerates almost in lockstep with 4xAA enabled.

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Aliens vs. Predator DX11 Benchmark:

There have been quite a few games dedicated to shooting aliens in the face, but precious few that let players participate in the conflict from the other side. Aliens vs. Predator, the third such game from Rebellion to bear the name, uses the latest DX11 effects to once again put you in the role of Geiger’s eponymous Aliens, the stealthy Predators, or the hapless Marines caught in the middle. The GTX 465 comes out of this test relatively unscathed, starting with a weird framerate spike in the 100’s and settling down to a solid ~37FPS on normal settings, ~30FPS with maximum tesselation, texture detail and 4xMSAA.
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Unreal Tournament 3:

Epic’s Unreal Engine 3 is getting a bit long in the tooth by now, but it is still the basis for a large number of games, especially those that are cross-published to the consoles. UT3 uses a technique called deferred lighting to do its HDR effects, which means that anti-aliasing cannot be used; attempts to force AA on via the video driver control panel often produce graphical corruption and instability. That said, I turned every other bell and whistle I could find and ran a 24-player botmatch on one of the most visually demanding maps, DM-OceanRelic. Performance was exceptional, with framerates averaging around 100FPS.

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