Benchmark Testing and Analysis, Continued
Synthetic
Unigine Heaven:
Unigine’s newest benchmark program, Heaven, showcases the latest graphical features, including tesselation, ambient occlusion, and dynamic global illumination. Given the high visual fidelity, it is unsurprising to find the average framerate solidly in the 20’s with tesselation set to Extreme. Surprisingly, going from no anti-aliasing to 4xAA made little difference in framerates, with an average 4fps drop.
3DMark Vantage:
The 3dMark benchmark suite has had a long and colorful past. While its value as a measure of real-world performance is questionable, it is still one of the best ways to do direct comparisons between systems. While the GPU score is not terribly high, the CPU score has shot up to four times the number we’ve gotten in past runs with other cards, due mainly to the PhysX support speeding the physics calculations.
Furmark 1.8:
Although it is more widely known for its ability to heat up your video card, FurMark also serves as a good indicator of raw OpenGL performance, which is important for games that run on IDTech engines. Running at 1680×1050 with all effects turned on and a whopping 32xMSAA, the GTX 465 managed to turn in a respectable 48FPS average.
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